Friday, April 20, 2012

Rigging update (Version2)


Here is the updated rig (version2). Most of the basic stuffs are in there for testing.

General:
Pick the controllers that only visible in viewport.
Red controllers for Left side.
Blue controllers for Right side.
Yellow controllers for Center.
Green controllers for Center of Gravity.

Arm:
Wrist Control (circle) to drive the IK arm, elbow & stretchy switch.
IKFK/Hand Control (cube) to drive IK - FK & fingers movement.
*IK - FK controllers will visible according to IKFK switch.

Elbow:
Pole vector to compensate, translate only.

Leg:
Foot Control (circle) to drive the IK leg, knee & standard reverse foot.

Chest & waist:
Stretchable spine controller. Work within acceptable range. Translate only.

Head:
FK rotation only.

Rest pose

Basic deformation test


Friday, April 13, 2012

Discussion/ Converstion on Rig v1.0


(from Steven)
Blackman Rig Notes:
Are you going to add FK controls for the arms – wrist, elbow, shoulder?
The mid control and waist control should have limitations set to them/
The elbow control should be universal – wherever it’s located the elbow should be in that direction (when I brought the hand control into the chest the elbow wouldn’t move properly).

(email conversation)
Sean:
Thanks for your update! I will definitely continue to complete entire rig.
Planning on stretchy setup now.
Meanwhile, can you let me know which method you prefer on the knee and elbow?
Right now, for the elbow we have normal pole vector setup and
for knee, we have the non-flip IK style.

Steven:
The setup you have now is fine.

Sunday, April 8, 2012

Rigging update (Arms & Legs)

Currently have arms & legs setup for review.

Rig Guides:

General: Red controllers for Left | Blue controllers for Right | Yellow controllers for Center | Green controller for Main

Legs:
Select foot_CON for most of the movement (Translate, Rotate, Reverse Foot, Knee)
Select IKFK_CON (cube behind ankle) for switching between Ik & Fk (to be activated later)

Arms:
Select arm_CON for most of the movement (Translate, Rotate)
Select PV (cube behind elbow) to compensate the elbow rotation

Spines & Head:
Basic bones (Translate & Rotate)

Right now we have 2 approaches here.
Knee: Adjust from the channel box from foot_CON
Elbow: Adjust from the Pole Vector

Will have feedback from animator Steven on this, so the setup is customized to his preferences.

Monday, March 19, 2012

Blackman Rig In Progress


Leg's rig features:
  • IK/ FK switchable (smooth blend)
  • Non-flip IK
  • Group based reverse foot
Decided to add control for the 'pony tail'.
Next step is to build spine, arm and head.

Saturday, February 18, 2012

Tuesday, February 14, 2012

Model to be Rigged




Rigging List


Head
EyebrowsEach eyebrow divided into 3 parts as well as a whole eyebrow control. Each translates y axis.
EyesRotate together, following a point in front of the face.
NoseTranslate y axis – to show a snarling expression.
CheeksTranslate y axis separately.
Top/bottom LipDivided into 3 parts as well as a whole lip control. Each translates x, y and z axis.
Jaw (bottom)Control in the middle, translate y axis.
Hair (ponytail)Rotate any direction along a few points in the hair.
HeadRotate any direction, translate x, y and z axis.



Arm
ShoulderTranslate y and z axis (shrugging). Rotate any direction.
ElbowRotate any direction.
WristRotate any direction.



Hand – IK/FK Interchangeable
FingersBend whole finger, twist, spread. Individual joint bending. Also orbit for thumbs.
HandControls for curl, scrunch, cup, relax.



Leg
KneeControl in front of leg – translate any direction.



Foot – IK/FK Interchangeable
FootRotate and translate any direction. Foot/ball/toe roll. Heel/ball/toe pivot.



Torso
SpineThree or four controllers for rotating any direction.
TorsoWaist controller – rotate and translate any direction. Also waist, mid-section, upper-section – also rotate and translate any direction.