Saturday, February 18, 2012

Tuesday, February 14, 2012

Model to be Rigged




Rigging List


Head
EyebrowsEach eyebrow divided into 3 parts as well as a whole eyebrow control. Each translates y axis.
EyesRotate together, following a point in front of the face.
NoseTranslate y axis – to show a snarling expression.
CheeksTranslate y axis separately.
Top/bottom LipDivided into 3 parts as well as a whole lip control. Each translates x, y and z axis.
Jaw (bottom)Control in the middle, translate y axis.
Hair (ponytail)Rotate any direction along a few points in the hair.
HeadRotate any direction, translate x, y and z axis.



Arm
ShoulderTranslate y and z axis (shrugging). Rotate any direction.
ElbowRotate any direction.
WristRotate any direction.



Hand – IK/FK Interchangeable
FingersBend whole finger, twist, spread. Individual joint bending. Also orbit for thumbs.
HandControls for curl, scrunch, cup, relax.



Leg
KneeControl in front of leg – translate any direction.



Foot – IK/FK Interchangeable
FootRotate and translate any direction. Foot/ball/toe roll. Heel/ball/toe pivot.



Torso
SpineThree or four controllers for rotating any direction.
TorsoWaist controller – rotate and translate any direction. Also waist, mid-section, upper-section – also rotate and translate any direction.

Monday, February 13, 2012

Rigging Project

This is the 'Animator + Character TD Collaboration Project between San Jose State University and Texas A&M University.
Project description:
The animation student will provide bipedal models and a description of the performance need of the character.
The student at Texas A&M must design a motion model, control system and deformation system for the model that satisfies the expectations of the animator.
The final project will be presented in class both as a real-time demonstration of the rig and a completed performance of the rig in use (provided by the animator).